Happy Halloween everyone!
Just wanted to take a moment to wish everyone a safe and fun holiday, and to share my Wizard101 pumpkin carving experiment. Anyone else done a Wizard101 themed pumpkin? I would love to see them!
I have to agree on the OP on this one. I can drop a couple crowns in the well and hope for a Dampen Magic card, or I can drop a couple of quarters into the slot machine and hope for a large cash win. I see the direct correlation here.
I know that several months ago, someone else here made a suggestion that I thought was wonderful. They suggested that KI provide a place for us to deposit those few extra crowns, and that KI would then turn those into a donation to a charity, or split among a couple of charities. And if those charities were directed at helping kids, all the better.
So keep the wishing well, let us decide how many crows we want to throw in, and don't give us any reward for doing this. After all, there isn't a wishing well in the country that is bereft of funds, and I know that I would use it for just the knowledge that my small contributions will join with everyone else's to help out people we will most likely never meet.
Who knows, maybe the wish I make in game, could produce a little real magic in another persons life.
We gathered by Blossom and looked down the way.
Who would go Trick or Treat Cyrus? 'No Way!'
He's scary enough the rest of the year,
But on All Hallows' Eve, my knees quake in fear.
Soon the infamous dare did appear.
Now I'm on my broom stick hardly able to steer.
The Myth Tower looms, Cyrus glares down at me.
But no harsh words, just some Truffula Tea?
Sidebar: The Friendly Necromancer recently answered a question for a reader about the issues that can arise between friends when decks are too thin, and I would suggest you take the time to view it if you have not already.So What Should I Carry:
Accuracy:Well, that about covers those. As a further note, you will find some items that have plus(+) increases rather than percentage(%) increases. When in the lower levels of the game, the plus items may give you a better increase than percentage. You will just need to evaluate what the effect will be on the cards you are using at that time, and make your equipment adjustments accordingly.
Items that increase your accuracy help you reduce the frequency of fizzling. If you have a storm card that has an accuracy of 75%, and you are wearing items that give you 6% accuracy increase for storm, then when that card is used, the effective accuracy is 81%. You might be surprised how much even that little bit can help.
Health:
Items that increase your health make those oh so important numbers in your health globes go up by that amount. A few extra points of health can be a life saver at times. I don't know how many battles I have fought and ended with under 10 health left. If I hadn't been wearing one of my clothing items at the time that gave this boost, I would have found myself standing in the Commons mumbling a few choice words.
Mana:
Items that increase your mana allow you to go longer between potion uses, and fill ups. In the higher levels of the games these are nice and help limit the amount of times you have to return and play games or chase whisps. These however are useless in PvP and mana is not used in the arena. So if you do a lot of PvP, you might want alternative items to wear while dueling, unless you are getting other stat boosts with the mana.
Damage Boost:
The Damage Boost increases the hit value on your attack cards by the amount specified. For schools with weaker attacks, these can be of great benefit.
Damage Resist:
The Damage Resist, will reduce the strength of attacks against you by the amount specified. For schools with lower health, these can be a much needed addition.
Incoming Health:
The increases to incoming health will give a boost by the amount specified every time you heal yourself, or someone else heals you.
Outgoing Health:
The increases to outgoing health will give a boost by the amount specified every time you use a healing card on yourself or others.
Increased Chance of Power Pips:
These increases can boost your power pip chance. With these changes, especially the higher in level you get, the use of these may see you shift to using your primary school heavily, and may even see you completely remove your secondary school attacks from your deck.
Storm: DarkwindThere you have it, what each of the Damage Boost Bubbles do, and how to identify them. Now lets take a look at the Special Effects class of bubbles.
The Darkwind card costs 2 pips to cast and adds an extra 25% to all Storm attacks. This bubble is easily identifiable by the dark storm clouds overhead, and the rain that drenches you and leaves you feeling like you just stepped out of a monsoon.
Fire: Wyldfire
The Wyldfire card costs 2 pips to cast and adds and extra 25% to all Fire attacks. This bubble is easily confused by newcomers with the Balance bubble. Tips to help identify this bubble would include: look closely at the bottom of the bubble and make sure that you see flames, and watch for the ash that try to fall and cover everything that is being incinerated.
Ice: Balefrost
The Balefrost card costs 2 pips to cast and adds an extra 35% to all Ice attacks. This bubble is readily identifiable by the sudden drop in temperature, and the snowflakes that start to lightly fall. Watch letting this bubble be in place to long, or you might find Scarecrows trying to make snow angles in the center of the dueling ring. That is quite a disturbing thing to see.
Myth: Time of Legend
The Time of Legend card costs 2 pips to cast and adds and extra 25% to all Myth attacks. This bubble is easy to identify because of the eyes that swirl all around you. It can have a tendency to start giving you that feeling of being watched, so unless you are Myth, I would suggest replacing this with one of your own before you find out that it is Orthrus that has been watching you.
Life: SanctuaryThere are the details on the Special Effect Bubbles, what they do and how to identify them.
The Sanctuary card costs 3 pips to cast and increases all healing spells by 50%. This bubble is easily identifiable with is Life like coloring (green) and the relaxing, gentle drift of leaves as the float to the arena floor. Be careful with this one, because all of those leaves lying about becomes a high fire risk should someone follow it up with Wyldfire.
Death: Doom and Gloom
The Doom and Gloom card costs 3 pips to cast and decreases all healing spells by 50%. This bubble is readily identifiable by the since of despair you will feel as your pixie suddenly generates only 200 health. Then you become even more glum as you watch those sap health spells from the Necromancers still operate at full power.
Balance: Power Play
The Power Play card costs 4 pips to cast and increases every players power pip chance by 35%. As noted earlier, this bubble is easily confused with Wyldfire, if you don't notice the flames or the ash watch your power pips show up more often. A word of warning on this bubble. While it might excite you to be getting more power pips, remember that those same pips are now accumulating to empower Lady Judgment, might be wise to let those pips build at a normal rate.
Genesis 6:13Ok, so I only used part of the verse, but that is the beauty of it, you can pick what you want, and it's easy to remember. Just use the first letter of each word for the section of the verse you want to use. Add on the chapter and verse reference and then tacked on an abbreviation for the book.
Then the LORD said....
"The internet in general, and especially places such as the Spiral, are open season hunting grounds for predators of the most abhorrent kind. To take a stance anywhere short of absolute intolerance on this issue, is akin to posting directional maps for those persons looking to harm children. The 'Cards for Codes' type operations allow anyone with undesirable goals to help weed out the population of the game and find the more susceptible targets.We at The Spiral Free Press would like to see KI change it's position on this issue. While we do agree that there are valuable life lessons to be learned in making bad trades, let that happen over time in trades with friends, not from being lured into what could potentially turn into a very bad situation. We are even willing to pay a bit more for our subscriptions to ensure KI has the staff available to deal with this. At least that's our stance, please let us know your thoughts.
As a parent, I am heavily involved with my daughters game play, and she knows to ask me about anything that makes her uncomfortable, or she doesn't understand. We all have to realize at the same time, there are a lot of children who will be traveling the Spiral totally unattended and without an overlooking parent to help keep them safe.
When it comes to an issue like this, all reasonable efforts must be made to protect those wizards."
We the Wizards of the Spiral, in order to preserve a friendly environment, insure justice, restore tranquility, provide for the defense of the mute, promote the general welfare of all, and secure the blessings of liberty to ourselves while in game, do ordain this call to arms.
We pledge ourselves to act when a bully is present; to discourage through the power of our wands, the mistreatment of others; to be decisive when language and innuendo are inappropriate; to use the report button with pride.