The Mechanics of how Blades and Charms Get Applied:
For those of you familiar with inventory control systems, the usage of blades and charms would be likened to a FIFO (First In First Out) system. When you cast a spell, the blades over your head will be used in the order they were applied, so we'll call this the FOFO (First On First Off) system.
If you put a set of Elemental Blades (One each of Ice, Storm and Fire) over your head, and then your opponent places a Weakness on you, then you used a Fire Elf, the result would be:
- Elemental Fire Blade would be used.
- Weakness would be used.
- Weakness would be used.
- Elemental Fire Blade would be used.
The Mechanics of how Blades and Charms Effect a Spell:
For most cases this area seems obvious. If you have an Ice Blade up, and use a Colossus, then the damage is increased by 40%. That means that with a Colossus doing 460-540 base damage, the Ice Blade alone will place the damage into the 644-756 range.
What is often missed though, is that blades and charms have an effect over the entire life of a spell. What this means is that when you use a DOT (Damage Over Time) spell, the initial hit, if it has one, and all remaining pulses are affected by the blades and charms.
Using Poison as an example. Poison has a damage of 35 + 390 Death damage over 3 rounds. This means it will have an initial hit of 35 points, and then do 130 points of damage each round for 3 rounds, for a total of 425 points of damage.
If you have applied a Death Blade and a set of Spirit Blades (One each of Death, Myth and Life), then use Poison, the result would be:
- Spirit Death Blade would be applied (+35%)
- Death Blade would be applied (+40%)
- Initial hit damage would be increased from 35 to 65
- Each pulse of damage for the next 3 rounds would increase from 130 to 245
- Bringing the total damage of the spell from 425 points to 800 points!
A Note on Calculating Damage:
For the vast majority of items in game, rounding is not used. Everything truncates to the lower number. There are some occasional exceptions, but I have not been able to pinpoint what causes those to manifest themselves. So as a general rule, always round down.
I hope that this helps you gain a firm grip on how Blade and Charms can effect your spells.
I know traps & shields are LIFO - last in, first out - so they trigger in the reverse order they were cast, very important when throwing prisms into the mix.
ReplyDeleteBut I hadn't noticed that blades are the other way around, triggered in the same order they were cast. Thanks for the info!
@Sierra Starsong, you are correct, they are inverted in the order. I will be covering this in my next post which will deal with the basics of traps, shields, prisms and absorb.
ReplyDeleteI'm glad it was actually informative though. :)